3D Modeling
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Rendered in Unity. This was our final project in a 3D Materials and Textures class. We were tasked to model a relatively small object with multiple types of materials. I chose this because I'm a big Halo nerd. Tris : 7129
Rendered in Unity. This was our final project in a 3D Materials and Textures class. We were tasked to model a relatively small object with multiple types of materials. I chose this because I'm a big Halo nerd. Tris : 7129
Sci-Fi Door rendered in Unity 6 from "Cyberpunk Ramen Shop". Tris : Approx 8300.
Sci-Fi Door rendered in Unity 6 from "Cyberpunk Ramen Shop". Tris : Approx 8300.
Dresser and Nightstand rendered in Unity 6. Tris for both : 4146.
Dresser and Nightstand rendered in Unity 6. Tris for both : 4146.
Rendered in Unity. From "The Quiet Pressure". Tris : (Stove) 1682 | (Stove Hood) 284 | (Cabinet) 102
Rendered in Unity. From "The Quiet Pressure". Tris : (Stove) 1682 | (Stove Hood) 284 | (Cabinet) 102
Maya image of Lantern. Tris : 788.
In-Engine rendering of Lantern in Unity.
Japanese Maple Tree made in Maya and Rendered in Unity. First time making a tree in Maya was an interesting experience. I was actually a bit sick of looking at trees in real life as an after-effect.
Mech that is part of the hangar environment I did. Made in Maya, painted in Substance, and rendered in Unity. Tris : Roughly 12000
Halo M6G Magnum by shaishen on Sketchfab
Unmanned Mech by shaishen on Sketchfab