Mech Hangar - Rendered in Unreal Engine 5.
Project for a Mech Hangar environment that I’ve really wanted to do for the last year or so. I am a big sci-fi fan, so I find big robots, mechs, and Gundams very cool.
This was all my own personal work, from the pre-concept, environment layout, lighting and placement. Everything was modeled in Maya, and painted in Substance Painter. This time, I tried to transition the scene also into Unreal Engine to play with the settings in that engine.